After reading an editorial claiming Dungeons and Dragons drove kids to worship dark forces in the sewers, C.M. Carney’s mother immediately bought the game for him. He was ten, and strangely he never ventured into the sewers, mostly because he finds sewers wet, stinky, and creepy. But he did become obsessed with reading, writing, and playing all things fantasy and science fiction.
After spending nearly two decades working as a creative executive for an animation and SFX studio, C.M. Carney decided to pursue his lifelong dream of creating his own universe(s).